Asyk Atu
4 men, 4 women, 2 coaches, 1 representative, 1 referee.
Athletes 18 years of age and older are allowed to compete. Each team must have a unified sports uniform.
Competitions are held according to the rules of the Asyk Atu Federation of the Republic of Kazakhstan.
Asyk Atu (men) takes place on a flat area with a special coating. In the center of the circle, asyks (knuckles) are lined up, along which the hitting knuckle (asyk) is thrown, in order to knock them out of the circle from the 6 m mark, marked on both sides of the playing field. A line 115 cm long is drawn in the center of the circle, on which 15 asyks are installed.
Additional lines are drawn parallel to it at a distance of 15 cm on both sides. The player who knocks out 8 asyks first becomes the winner of this match. In a team game, the team consists of 3 participants, 1 substitute.
The order of execution is determined by the referees by tossing two asyks from each team. The first team to start is the one whose asyk lands in a dominant position than the opponent’s asyk. Duration of one match is 15 minutes. The game consists of 3 matches. The winner of 2 matches is declared the winner. Players take turns trying to knock out asyks lined up in the center of the circle in the interval of one sak figure from each other in the “alshy” position.
As a result of throwing the hitting knuckle when it hits the asyk on the line, it is considered knocked out if it ends up outside the circle. If it does not leave the circle, then the asyk is returned to its original place, the right to hit is transferred to the opponent.
If a player was able to hit the asyk outside the circle on the first attempt, then he has the right to make a second attempt to hit from a shortened distance, from the edge of the circle. If during the second attempt the asyk was not knocked out of the circle, then it returns to its original place.
“Bes Asyk” (women)
Each player will have five asyks (bones).
Number of players: 3 participants, 1 substitute player.
The order of the participants is determined by tossing the asyk; if it falls into the “alshy” position, then the participant starts the game first. If several players get “alshi”, the players re-toss the asyk or draw lots. The rules of the game are quite simple: “Bes Asyk” is played with one hand. When a participant collects asyks on the ground, he cannot touch other asyks. If a rule is broken, it is the next player’s turn to play. The player can continue from the point where he interrupted the game. “Bes Asyk” consists of several tours. The first stage is called “Birlik”, five asyks are cast onto the table. The participant picks up one asyk “kakpakyl”, tosses it up, and grabs another asyk from the floor before the first one falls. He needs to have time to take the second asyk, and then catch the first one. This game requires great dexterity and speed. The asyk, picked up from the floor, is put aside. The same is repeated with other asyks lying on the table.
The second stage of the game is called “Yekilik”. The sequence of the game is the same as in the previous stage, you only need to have time to take two asyks from the floor instead of one.
The third stage “Ushtik” is the same as the first two. It is necessary to raise three asyks, and the remaining last asyk raises one.
The fourth stage is“Torttik”. While one of the five asyks is tossed up, at this moment you need to have time to put four asyks on the table. Then the first asyk is tossed up again, and at this moment the player must have time to pick up all four asyks from the table.
The fifth stage is “Zhalak”. Here the participants toss one asyk up, and at this time hit the table with their palm 3 or 5 times, then catch the asyk.
The sixth stage is “Alakan”, the rules are the same as in the first stage, only the participant puts the asyk in his palm every time he takes a new one.
The seventh stage is “Tort Burysh”, the player places four asyks in the shape of a square at a distance from each other (20x20). Next, the fifth asyk is tossed up, and the player collects the remaining four at this time, then with the hand in which the four asyks are located, the fifth is caught.
The eighth stage is “Asyk almastyru”, the player throws four asyks on the table, throws the fifth one up and at this time takes one asyk from the table and catches the thrown asyk. The player has two asyks in his hands. Then one asyk is thrown into the air again, only now you need to have time to put the second asyk on the table and take another one instead, while still managing to catch the thrown asyk. This is done with all asyks. Next, you need to throw the asyk and have time to collect all four asyks and catch the first one.
The ninth stage is “Undemes”, in which it is necessary to do everything that is done in the first stage, but under one condition. At the moment when the player catches the first asyk, having the second asyk in his hands, they should not touch, in other words, no sound should be heard.
The tenth stage is “Sart-surt”. It is played in the same way as the previous stage, only in this case a distinct sound of asyks hitting each other should be made.
The eleventh stage is “Karshu”, it is similar to the first stage, you only need to catch the asyk thrown up with your palm being in a vertical position.
The twelfth stage is “Otau” (Nabi), everything is quite simple here. Four asyks are thrown onto the table. Use your thumb and middle finger to form the entrance to the “cave” with your palm. With the other hand, the “khan” asyk is thrown into the air and the asyks remaining on the table are brought one by one into the cave.
Scoring
1. After completing all 12 exercises, an exercise is performed that determines the number of points awarded to the player. 5 asyks are placed on the inner part of the palm of the hand. The player, having thrown them up, tries to catch the largest number of asyks with the outer side of the same hand, then tossing the asyks that he caught with the outer side, he must catch them in a top-down technique on the inside of the palm. As a result, for each asyk caught, the player receives 10 points.
2. Then the game repeats again. Upon completion of the next 12 exercises, a final scoring exercise is performed. The game continues until one player scores 150 points first.
3. If players with the same score complete the match after the time allotted for the game has expired, the winner is determined by the quality of the rounds, that is, in which exercise the players stopped. Victory is awarded to one or another player who stands higher out of 12 rounds.
The duration of the game is 15 minutes. During each game, you are allowed to take one break lasting 1 minute.